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portada Agile Software Development: The Cooperative Game (Agile Software Development Series)
Formato
Libro Físico
Editorial
Año
2006
Idioma
Inglés
N° páginas
467
Encuadernación
Tapa Blanda
Peso
2
ISBN
0321482751
ISBN13
9780321482754
N° edición
2

Agile Software Development: The Cooperative Game (Agile Software Development Series)

Alistair Cockburn (Autor) · Addison-Wesley · Tapa Blanda

Agile Software Development: The Cooperative Game (Agile Software Development Series) - Alistair Cockburn

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Reseña del libro "Agile Software Development: The Cooperative Game (Agile Software Development Series)"

“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” –Tom Gilb   The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.   Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development   Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including   ·      Where does agile development fit in our organization? ·      How do we blend agile ideas with other ideas? ·      How do we extend agile ideas more broadly?   Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.   Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:   ·      Agile and CMMI ·      Introducing agile from the top down ·      Revisiting “custom contracts” ·      Creating change with “stickers”   In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.   If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.  

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El libro está escrito en Inglés.
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La encuadernación de esta edición es Tapa Blanda.

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