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flash 3d cheats most wanted
Todd Yard,Brian Monnone,Jared Tarbell,Aral Balkan,James Dean Palmer,Josh Dura,Anthony Eden (Autor)
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flash 3d cheats most wanted - todd yard,brian monnone,jared tarbell,aral balkan,james dean palmer,josh dura,anthony eden
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Origen: Estados Unidos
(Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el
Viernes 07 de Junio y el
Miércoles 26 de Junio.
Lo recibirás en cualquier lugar de España entre 1 y 5 días hábiles luego del envío.
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Ir a Mis ListasSe enviará desde nuestra bodega entre el
Jueves 30 de Mayo y el
Lunes 03 de Junio.
Lo recibirás en cualquier lugar de España entre 1 y 5 días hábiles luego del envío.
Reseña del libro "flash 3d cheats most wanted"
digital 3d is a tricky area &emdash; and until the day someone makes 3d tv commercially viable, its going to remain a tricky area.what is 3d? can you genuinely render 3d on a flat screen? do you have to spend a years wages to get a dedicated piece of 3d software? do you have to conjure up a bunch of complex math techniques to make the grade? is anyone going to answer these interminable questions?well, listen: were not out to work ourselves into the ground here. we want 3d and we want it fast, and we want to use flash to get it. in a series of clear and concise demonstrations, this book shows you exactly what can be achieved in web 3d. some of the most cunning designers around have put their heads together to present these: the most wanted 3d cheats in flash.this book will show you that you can:lie your way into 3d with simple drawing techniquescheat a 3d interface with cunning use of light and shadowfool flash into thinking it can render genuine 3d, and con the internet into delivering it for us in double-quick timehoodwink visitors into thinking theyre witnessing focus and depth of fieldimprove your depth of deception with an innovative slice engine to create convincing 3d objectstrick users into thinking theyre moving through a 3d space summary of contentschapter 1 introduction to flash 3dchapter 2 light and shadowchapter 3 scaling for 3dchapter 4 isometric 3dchapter 5 focus and depth of fieldchapter 6 parallax scrollingchapter 7 text effects in 3d spacechapter 8 drawing api and math for 3dchapter 9 3d slice enginechapter 10 departure lounge: moving beyond flash 3d