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portada Games and Narrative: Theory and Practice (en Inglés)
Formato
Libro Físico
Ilustrado por
Editorial
Idioma
Inglés
N° páginas
347
Encuadernación
Tapa Blanda
Dimensiones
23.4 x 15.6 x 1.9 cm
Peso
0.50 kg.
ISBN13
9783030815400

Games and Narrative: Theory and Practice (en Inglés)

Barbaros Bostan (Ilustrado por) · Springer · Tapa Blanda

Games and Narrative: Theory and Practice (en Inglés) - Bostan, Barbaros

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Reseña del libro "Games and Narrative: Theory and Practice (en Inglés)"

SECTION 1: NARRATIVE DESIGN and THEORYChapter 1: Six Degrees of Videogame NarrativeAuthor(s): Sercan Şengün, Illinois State University Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories Author(s): Leanne C. Taylor-Giles, Drop Bear Bytes Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology Author(s): Öznur Özdal, Nitrogen Game Studio Güven Çatak, Bahçeşehir University Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral Author(s): Leanne C. Taylor-Giles, Queensland University of Technology Jane Turner, Queensland University of Technology Demi Schänzel, Auckland University of Technology Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further Understand Game Narrative Author(s): Kirsty Michelle McGill, University of Bedfordshire Chapter 6: The Case for Naive and Low Fidelity Narrative Generation Author(s): Henrik Warpefelt, Kennesaw State University SECTION 2: SOCIAL and CULTURAL STUDIES Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions Bias in Virtual Worlds Author(s): Jennifer Price, Illinois State University Lyndsie Schlink, Illinois State University Kristin Walker, Illinois State University Sercan Sengun, Illinois State University Chapter 8: Narrative Design in Turkish Video Games: History and Comparison Author(s): Esin Selin Guregen, İstinye University Ertugrul Sungu, Bahçeşehir University Chapter 9: The Games on Exhibition: Videogames as Contemporary Art Author(s): Tolga Hepdinçler, Bahçeşehir University Chapter 10: Ethics of Interactive Storytelling Author(s): Sami Hyrynsalmi, LUT University Kai K. Kimppa, University of Turku Jouni Smed, University of Turku Chapter 11: The World Building in the Superhero Genre through Movies and Video Games: The Interplay Between Marvel's Avengers and Marvel Cinematic Universe Author(s): Hasan Kemal Suher, Bahçeşehir University Tuna Tetik, Bahçeşehir University SECTION 3: NEW TECHNOLOGIES and APPROACHES Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research Author(s): Edward F. Melcer, University of California, Santa Cruz Katelyn M. Grasse, University of California, Santa Cruz James Ryan, Carleton College Nick Junius, University of California, Santa Cruz Max Kreminski, University of California, Santa Cruz Noah Wardrip-Fruin, University of California, Santa Cruz Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling Author(s): Natasha Skult, University of Turku Jouni Smed, University of Turku Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an Encyclopedia Project Author(s): Hartmut Koenitz, University of Amsterdam Mirjam Palosaari Eladhari, Stockholm University Sandy Louchart, Glasgow School of Art Frank Nack, University of Amsterdam Christian Roth, HKU University of the Arts Utrecht Elisa Mekler, Aalto University, Finland Péter Kristóf Makai, University of Duisburg-Essen Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study Author(s): Barbaros Bostan, Bahçeşehir University Seray Senyer, Bahçeşehir University SECTION 4: PRACTICES and CASE STUDIES Chapter 16: An Analysis of the U

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