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Playing the Gospel of Video Games
Bâru Ionuț -. Cristian (Antim)
(Autor)
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LAP Lambert Academic Publishing
· Tapa Blanda
Playing the Gospel of Video Games - Ionuț -. Cristian (Antim), Bâru
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Reseña del libro "Playing the Gospel of Video Games"
Even before modern technological era, there was a close relationship between religious education and technology. Religion has helped many people to understand new technologies and technologies have led to new understandings of religion, and even new forms of religion. Religious education can focus on a variety of sacred concerns including myth, ritual, symbol, scripture, doctrine and experience, and furthermore as Jeff Astley (Astley, 1994) says in a context can and does ecompass indoctrination, personal formation, reasons and emotions. However these concerns tend to fall into two general categories the ethical one (or relational) and transcendental one. Nowadays a variety of video games explicitly aim toward religion. Video games researchers note that within video games, religion tends to suffer from a narrative and procedural incongruity.
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